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Showing posts with label Development. Show all posts
Showing posts with label Development. Show all posts

Thursday, May 1, 2014

[WoW] WoD LFR changes, it's Montague and Capulet all over again

This past week WatcherDev has released three blog posts explaining the history and forward vision of raiding. In the third entry he threw a bloody morsel into the pool of piranhas they call a playerbase. While we’ve known about the changes to raid structure for a while, this was the first confirmation of lockouts and rewards. Needless to say, feathers were ruffled, jimmies were rustled, and the WoW-ternet exploded.
The main point of disagreement as I saw it was the change to LFR rewards. As it stands, in Warlords of Draenor, the LFR raids will drop their own set of loot separate from the regular raids. In other words LFR will not drop the raid trinkets, rare pets, or class sets. Unsurprisingly, players for whom LFR is the primary form of endgame gear acquisition were not pleased. On the other side of the debate, players who felt forced to run LFR to complete set bonuses or get specific trinkets were overjoyed.

Both took to the interwebs to tell the other side about why they were having fun wrong, harsh words ensued. Each forgot that it’s actually possible for both sides to be “right” and both to have legitimate concerns because in the end we’re talking about subjective enjoyment of a game.

Tuesday, April 15, 2014

[WoW] If you haven't finished Heroic SoO, you aren't allowed to be bored

With roughly 4-6 months before WoD, players are starting to get burnt out on SoO content. As Rohan points out, the delay before WoD is one of the longest content gaps WoW has ever experienced. Plenty of players are claiming that they have nothing left to do but stand on the Timeless Isle waiting for Huolon (or whichever rare you’re farming) to spawn.

Tuesday, April 8, 2014

The Farewell Tour - Bioshock: Burial at Sea


Irrational Games has closed its doors. With Ken Levine off on a wild adventure in start-up land it is unclear whether that mind will ever spawn another Bioshock. So will this last piece of DLC rise to the surface, or will it be spending its days sunken in Rapture?*

[TW: Torture description, Rape mentioned]

SPOILERS AHEAD!
Sadly I cannot adequately discuss the game without spoiling some important plot points, so consider yourself warned.

Saturday, February 8, 2014

[ESO] Curbed Enthusiasm

Frustrated as I was with the announcement of ESO's preorder and CE bonuses, I felt it would be unfair to the game and my journalistic integrity* to discount the game purely because of one hitch. After all, I played and loved Skyrim despite numerous critical bugs (Left Eye of the F**KING Falmer) and balance issues. So I did some more research into ESO and sadly all it did was make me less inclined to play. It's disappointing to me that every upcoming game sounds fabulous until I dig a little deeper and the flaws start to become apparent. But if I am going to be so fervently against supporting ESO, I feel it only fair to explain why.

Friday, June 14, 2013

Timely and Responsive Patching!? Not in my Game Industry!

These days a game can often go on for weeks or months in a "broken" state in which exists some serious imbalance. Planetside 2 players right now would probably agree that aircraft are in an especially bad place right now, but SOE has no plans to fix them until the next major patch. Developers seem to be stuck between a rock and a hard place; letting the imbalances sit can drive away players that are affected by them, but knee-jerk patching and repairing could cause even more problems.

Tuesday, August 21, 2012

Individualism and Collectivism [@SheepTheDiamond]

Edit: Had some additional thoughts, and adjusted a few things! I do apologize, the post got a bit long.

I was reading Stubborn's post at Sheep the Diamond regarding how certain games push us towards Collectivist or Individualist thinking, and it got me thinking about some of my early games and first forays into the MMO-universe. I think Stubborn's scores (at least for the games I have played from the list) are fairly accurate, but I think I will aim to add to the list in this case and offer my perspective on a few of the other games.

Tuesday, July 10, 2012

[WoW] Why tier iLevel jumps are so large...

This post came as the result of a thought experiment after a discussion my friends and I have frequently had. Why is it that, knowing that players are gear-hungry sorts, Blizzard repeatedly shoots itself in the foot and lets scaling go out of control by releasing such large jumps in item level. This kind of behavior has had serious affects in each expansion...things like...

Monday, July 9, 2012

[WoW] Attunements: All for one, and one for him/herself.

As the blogosphere buzzes about Attunements I feel compelled to add my two cents, but instead of just throwing out a "Yay!" or "Nay!" I think it is important to examine attunements contextually. Attunements often became an issue because they required a collaborative, group effort, for something that would benefit a single individual...or even just a single character.