Rohan at Blessing of Kings recently wrote a piece on why nerfs are good for the game and in the comments I asked why it matters to more serious raiders if this optional debuff exists.
Thursday, January 26, 2012
Nerfs over time
Posted by Clockwork at 10:28 AM No comments:
Monday, January 23, 2012
Sexism in League of Legends
In starting my series of sexuality and video games I’ve picked League of Legends, a rather successful (putting it lightly) MOBA game that is free to play. Let me get out of the way to start that this is not a critique of the gameplay; it is an extremely fun game. The issue I am addressing is how the genders are depicted. For all it does right, LoL is anything but progressive with its depiction of female characters. I’ve compiled a list of all the female characters below, organized into three categories: sexualized, arguable, and not-sexualized.
Posted by Clockwork at 1:18 PM 2 comments:
Labels: Feminism, League of Legends
Tuesday, January 17, 2012
New Design Coming soon!
To keep up some level of distinction from other blogs I am exploring some design changes in the coming few weeks as I futz around with photoshop in an attempt to make something pretty. Stay tuned!
Posted by Clockwork at 4:30 PM No comments:
Monday, January 16, 2012
Mists of Pandaria Wishlist
The following is something of a "Wishlist" for Mists of Pandaria; I know they are not going to do any of these but these are things I'd like to see. The goal is not to overpower anyone, any new capabilities these would give a class would have to be compensated for.
Posted by Clockwork at 5:40 PM No comments:
Labels: Mists of Pandaria
Wednesday, January 11, 2012
Assassin's Creed Revelations Single Player Review
I should preface this by stating that generally speaking I do not believe in the 1-10 setup of game reviews for a number of reasons that I'll save for another post; but chief among them is that it is an arbitrary number that does not give one a good idea of the actual quality of a game. Instead I judge games by the bar set by their developers and fan communities; so I use a system of "Expectations" weighing how a game compares to what the hype (and in the case of sequels or remakes, the prior games) leads one to expect from the game.
Posted by Clockwork at 3:37 PM No comments:
Labels: Assassin's Creed, Review
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