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Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Tuesday, April 8, 2014

The Farewell Tour - Bioshock: Burial at Sea


Irrational Games has closed its doors. With Ken Levine off on a wild adventure in start-up land it is unclear whether that mind will ever spawn another Bioshock. So will this last piece of DLC rise to the surface, or will it be spending its days sunken in Rapture?*

[TW: Torture description, Rape mentioned]

SPOILERS AHEAD!
Sadly I cannot adequately discuss the game without spoiling some important plot points, so consider yourself warned.

Wednesday, March 5, 2014

[D3] Diablo 3: A Game Reborn?

Did you ever have something you were really looking forward to but when you finally got it the thing was nowhere near what you expected; in fact, you got something substantially worse? A birthday where you looked forward to a shiny new gaming console but ended up with a block of wood? A promotion that turned out to be a move from the corner office to the basement? Whatever your experience that's a bit like how I felt about Diablo 3. Now, in all fairness it was not "trash" but at release it was not a very good game. Comparing it to its contemporaries it didn't do anything exciting and was somewhat unremarkable aside from the "Blizzard Entertainment" sticker. The franchise that had brought the ARPG genre into the sun had seemingly phoned-in its third installment.

Thursday, February 20, 2014

[ESO] The horse is dead, long live the horse!

At the risk of becoming a broken record I'm going to address ESO only one more time, and only because the NDA has come down so I am safe to share my beta experiences. Far be it from me to deride a game without at least explaining why, much less giving it a fair shake. So I participated in a weekend stress-test beta and got a chance to formulate my thoughts. For the purposes of full disclosure I ended at level 12 (or thereabouts) and did the Daggerfall Covenant area.

Tuesday, September 3, 2013

Warframe first impressions, or, "I'm a ninja, I do what I want."

Not often am I able to describe a game as: "You play as a robot ninja from the past and you use various swords and guns to fight armies of clones, robots, cultists, and aliens." I think the last time I could give a summary like that was 1998. I'd installed the game on Steam some time ago but wasn't initially grabbed; it wasn't until the past PAX, when I watched some gameplay at the nVidia booth that I decided to take it up again.

Monday, June 10, 2013

Marvel Heroes - 10 Hour Review

Just a few days ago Marvel Heroes, a new free-to-play Action RPG in the style of Diablo, released on Steam. Marvel Heroes is being put out there by Gazillion Entertainment, most notable for being lead by David Brevik, one of the three founders of Blizzard North of Diablo fame. While it's release was rocky (though I have yet to see a game have a smooth one) and marred by crashed servers and client issues, at this point it seems to be fairly stable (in my time of playing I have not encountered any problems).

Wednesday, April 3, 2013

[Review] Bioshock: Infinite or Biocrock: Infantile? Part 1

I plan on splitting this review into two segments; the first, today's, is intended to be the "spoiler free" review. I define "spoiler" as something you wouldn't get from the marketing material or within the first 5 or so minutes of the game (and even then, only if it is obvious or innocuous and not story breaking). Because of that, I'll focus more on the gameplay and mechanics than the storyline today...which, I admit, for a game with "Bioshock" in its title is kind of like going to a fancy restaurant and then reviewing the silverware and dinner rolls. If you want my more detailed analysis of the story and how well Bioshock Infinite holds up to to its vaunted name; stay tuned for the spoilerific version...sadly, a review of that side of the game is woefully incomplete without revealing those details. Last note, I will be including a few screenshots, but I have endeavored to keep them in line with my aforementioned policy.

Monday, April 1, 2013

[MMO General] Trial Run

One of the smarter moves I think most F2P MMOs are making lately is the shift towards having trial periods for their premium or special options. This page out of the drug dealer playbook does help solve the problem of getting people to want to make that magical first purchase. As I have heard, the hardest gap to cross is getting people to spend that initial bit of cash, and thus anything to make players more likely to spend money is success. Finding the right balance between giving players a taste and removing the need to spend money or resources entirely is something few have managed to hit right on the nose, so below I wanted to address a few. Of course, it should be noted that because each game is different, that sweet spot exists in a different place for each.

Tuesday, November 6, 2012

[GW2] Difficulty, tedium, and clocks

So the Guild Wars 2 Halloween event has come and gone; stirring ripples with its "one-time" event (now reproduced on youtube for viewing pleasure) a temporary zone and PvP games, and a clock tower jumping puzzle that would frustrate M. C. Escher. I decided to step back and ponder my thoughts on the last of those before writing. Why was the Clock Tower so frustrating, why was the aggregate response so negative? For the record, I completed it twice, and I actually enjoyed it once I got the hang of it.

Thursday, October 4, 2012

Guild Wars 2, a month plus some

Guild Wars 2 represents an oddity for me; it's the first time I have been able to keep myself off the hype train preceding a major release. Ironically, the result of me essentially becoming unaware of it until just before release is that I do not seem to be suffering the same feelings of disappointment as some other bloggers. I feel as though people build these games up to be some great thing, to offer them a sense of wonder they felt long ago (that frankly can never be replicated), and then they find any reason to hate the game when it fails to provide that. After the break, a few improvements I think the game could use, and some comments on the common criticisms.

Wednesday, August 29, 2012

[GW2 Review] A few hours in...

Random Quote: "You aren't allowed an opinion, you're a ficus." - Norn player to a Sylvari player

Now officially released, GW2 might not be the second coming of MMO Jesus and it may not be the game to step on WoW's throat, but it certainly improves on the formula. While dozens of other bloggers and reviewers have focused on the traditional elements...gameplay, endgame, sound, story, combat...I want to turn over a bit of a new leaf and look at some of the unconventional elements that still contribute to the game being enjoyable. Sadly I have only had a brief period of time to play because this also happens to be the beginning of my law school semester...much to my chagrin.

Monday, August 6, 2012

[Review] On Genocide (of Orcs)

\A week ago now Orcs Must Die 2 came out on Steam; having finally gotten around to playing the first game over the preceding weekend (which I enjoyed) and being without any other games currently occupying my attention, I dove on it (and at $15 it was worth it!). I would fully recommend it to fans of action games or tower-defense games alike...or heck, to anyone who enjoys gaming. My commentary after the break

Tuesday, July 31, 2012

[DayZ] Good concept, needs polish

I've been playing Day Z on and off for the past few days, but once the initial "Ohhh shiny..." phase of a new game began to wear off some of its glaring flaws began to appear. Don't get me wrong, the game was worth getting ARMA 2 on sale for and I don't regret the time I put in, but as I play I feel like there are some lingering issues that diminish the fun. Below I detail a few of the changes/additions I think Rocket should consider adding before the stand-alone release; both for quality of life and entertainment value.

Wednesday, July 4, 2012

Getting tired of Diablo 3, or, "Trying to earn enough on the RMAH to buy Torchlight 2"

The horse is basically a pool of red goo at this point, but I find I personally have just hit "that" point when I have more or less stopped booting up Diablo 3 for lack of interest in playing. In the interest of full disclosure: My highest character is 52, I have played every class through Normal at least once, and I have yet to hit a "bump" at which point my keyboard nearly found itself embedded in the drywall. That all said, Diablo 3 is failing to interest me lately....I play it with friends at their request but I do not play it on my own or jump to suggest it. This got me thinking...why did the successor to one of the most beloved games in history only keep my attention (barely) for a matter of weeks and within a year will likely be forgotten.

Tuesday, May 22, 2012

Diablo 3 Musings Part 1 [Minor Spoilers]

It has been almost a week now and I feel as though I have enough of a handle on Diablo 3 to give a fair review of it thus far. Currently my highest level character is 33 and I have finished the game on Normal, played a little on Nightmare. I know Hell and Inferno are a whole new ballgame and I'll address those another time. As is my custom I am not looking to attach some 1-10 score to the game...I am going to point out my opinions of what works, what doesn't work, and what nags at me as I play.

Warning, there are some spoilers ahead but I will try to keep them minimal and vague.

Thursday, April 19, 2012

Mass Effect 3 Multiplayer Guide/Review: Sarcasm Edition

Warning: Vulgar language, adult jokes, and copious amounts of sarcasm ahead!

By now I somewhat expect everyone has formed their opinion of the single player campaign of Mass Effect 3...and while in my opinion the game is 99% awesome and 1% wtf-ending!? Some have argued that it is not worth its price. Thankfully for me, Bioware thought to include a multiplayer function, which actually is one of the more fun multiplayer games I have played in a while.

In short summary, it's a "Horde" or "Firefight" (Failfight?) sort of game with 4 players which fend off progressively larger, tougher waves of enemies from one of three enemy factions (Cerberus, Reapers or Geth) on one of six maps. Its a team game, with each player getting the exact same amount of XP and credits at the end of the match, meaning Goblins will hate it (though I have yet to encounter many "M&S"). There are three difficulties; Bronze (the LFR of ME3, everyone wins), Silver (Normal Mode, requires some skill/coordination), Gold (Hardmode; requires team cooperation and a good combination of classes, but will likely induce rage) and the rewards scale up with difficulty. Each player picks a class, and in each class are 3 subclasses (split into races from the game).


So off we go, complete with Resurgence DLC update!

Tuesday, March 20, 2012

SWTOR Free Weekend Visit

While I am surely late to the TOR party I heard about the free weekend from reputable channels (reddit is reputable right?) and decided to give it a shot. I must say that I was pleasantly surprised; the game was entertaining, but at this point I am not up to paying another $60 for a game and then having to worry about a subscription fee. Mainly this is because my playtime is unpredictable and limited. Many of the game's major qualities have been discussed and debated to death, so after the break I sort out what I liked and disliked that is not as mainstream (Full disclosure: Played a Consular to 11 (with a friend playing a warrior), an agent to 6 and an Inquisitor (Sorcerer) to 13)

Wednesday, March 14, 2012

Mass Effect 3 Ending, or, "The horse isn't dead yet!"

Alternative titles being, "Beating a synthetic horse" and "Where everything is made up and the choices don't matter"

AVAST YE MAYTEE...SPOILERS AHEAD! (No seriously, MASSIVE spoilers ahead, do not read if you haven't finished the game!)

Sunday, March 11, 2012

Mass Effect 3 - Spoiler Free Review

To be entirely fair, no review can ever be "spoiler free"...any details I tell you of the game or its make are ruining some level of exploration. However I am trying my best here to keep things general, and to leave those precious moments of discovery up to you, while I focus mainly on the elements which made the game good and bad. This is by no means comprehensive, more of a "player's opinion" on bits of the game.

Wednesday, January 11, 2012

Assassin's Creed Revelations Single Player Review

I should preface this by stating that generally speaking I do not believe in the 1-10 setup of game reviews for a number of reasons that I'll save for another post; but chief among them is that it is an arbitrary number that does not give one a good idea of the actual quality of a game. Instead I judge games by the bar set by their developers and fan communities; so I use a system of "Expectations" weighing how a game compares to what the hype (and in the case of sequels or remakes, the prior games) leads one to expect from the game.