The jury is still out on whether I will give Heroes of the Storm a try, but something I keep seeing pop up in reviews and discussions about the game is that because of the experience catch-up mechanism that helps the losing team stay competitive and a general lack of snowballing that it makes a player more reliant on their team and prevents a good player from carrying a bad one.
Monday, March 24, 2014
Friday, March 14, 2014
[Wildstar] The NDA is down, commence attack on the game's main faults!
Truth be told I've been in the Wildstar beta for a fair amount of time and have been itching to get some of the details off my chest. The game itself is something of an enigma to me because in some areas it shows great polish and vision, while in others it seems woefully behind its contemporaries. I don't mean to say it is a bad game, but I aim to highlight some of its greater failings. So buckle up cupcake, we're headin' ta Nexus!
Posted by Clockwork at 1:49 PM 1 comment:
Wednesday, March 5, 2014
[D3] Diablo 3: A Game Reborn?
Did you ever have something you were really looking forward to but when you finally got it the thing was nowhere near what you expected; in fact, you got something substantially worse? A birthday where you looked forward to a shiny new gaming console but ended up with a block of wood? A promotion that turned out to be a move from the corner office to the basement? Whatever your experience that's a bit like how I felt about Diablo 3. Now, in all fairness it was not "trash" but at release it was not a very good game. Comparing it to its contemporaries it didn't do anything exciting and was somewhat unremarkable aside from the "Blizzard Entertainment" sticker. The franchise that had brought the ARPG genre into the sun had seemingly phoned-in its third installment.
Posted by Clockwork at 1:45 PM 1 comment:
Labels: Almost Getting It, Armchair Developer, Diablo 3, Review
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