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Showing posts with label Economics. Show all posts
Showing posts with label Economics. Show all posts

Tuesday, September 17, 2013

[Diablo 3] Blizzard tries to unring the bell

Blizzard announced today that it intends to close the Diablo 3 auction house on March 18, 2014. They claim it is because the auction house undermines the basic premise of the game ("Kill stuff, get cool loot.") and I think they have the right of it; the auction house had the benefit of facilitating trades, but with Diablo's crazed scaling, the AH's generally poor interface, and nothing to really guide prices, it did more harm than good.

Wednesday, September 12, 2012

[Game Econ] Competition isn't fun

 "Most Businessmen don't like their competitors, or for that matter competition. They want to make as much money as possible and getting a monopoly is one way of making a lot of money." - R. Posner, Olympia Equipment Leasing Co. v. Western Union Telegraph Co. (797 F.2d 370, 1986)
In a previous post of mine, a commenter asked why I considered WoW's auction houses to be "flourishing" and not Diablo 3's. In retrospect, I should have said "fun" not "flourishing".  I notice that lately a few other bloggers have taken on this similar issue, mainly sparked by the GW2 Trading Post.