My
foray into the Elder Scrolls series began with Oblivion. Put away your pitchforks,
I’ve nothing against Morrowind it just wasn’t my first step. Since Oblivion
I’ve been in love with the series and have spent until hours in Skyrim living
my fantasy of being a wizard, knight, thief, assassin, and occasionally “weirdo
that fills the house with cheese wheels.” I am reasonably sure anyone who has
ever played Skyrim has at some point been in a dungeon or on an adventure and
said to themselves, “Wow, I wish I could bring my friends with me.” So
naturally I was intrigued by the idea of an Elder Scrolls Online. It being an
MMO I have been skeptical and held it at an arm’s length. My personal feeling
about IPs going the MMO route, as I have said before, is that “an MMO is where
a series goes to die.”
It’s
simply that going back from an MMO is very difficult, as the Warcraft and Old
Republic IPs are discovering. I’d love to be wrong about it but thus far it
seems to be consistent.
So
where was I? Ah yes, my outrage regarding Elder Scrolls Online. You see the
series has a special place in my heart so I am afraid of being burned. Much as
I enjoyed WoW, GW2, and SWTOR, none of them really met the expectations I had.
Therefor I was trying to avoid the ESO hype train so as to not get my hopes up.
Then I read posts like j3w3l’s glowing review of the class, skill, and combatsystems. It sounded for a moment like ESO might actually “feel” like Skyrim, but
one I can visit with my friends.
Still,
I am hesitant because of the number of very single-player centric features that
occur in Elder Scroll games, such as housing. I’ll keep watching to see how
they handle that. But as I research I find they’ve gone and deviated from the
Elder Scrolls lineage in a way that shook my interest.
First
they went and made factions which does not surprise me but I think was
a bad idea. Factions fracture and limit the player base for no reason but to
generate a justification for PvP and you are always forced to pick a faction
and stick with it forever. I hated that idea; why does my Night Elf HAVE to
side with Varian and Tyrande even if they are doing a terrible job of
leadership and I think Vol’jin has some great ideas? Why does my Pandaren
magically forget how to speak to half of her people if I choose to wear and
Alliance tabard? Why am I stuck with my faction no matter how much they might
warp the ideals that brought me to them in the first place?
I
digress, the short version is that I think these permanent, racially-segregated
factions are silly. While the Elder Scrolls series always has had factions
fighting each other, they have always been open to the player. Though sometimes
you had to choose one over the other, you had a choice. In Skyrim I could be a Nord who sides with the Empire, or an Imperial who
helps free Skyrim. ESO is not like that, instead they lock races to specific alliances.
I could have lived with it but I would not have been happy because it goes
against their past.
Note the circled portions |
But
then they went and introduced pre-order bonuses and the “Imperial” edition. Reading it, I
felt like someone had punched me right in the nostalgia. Pre-ordering removes
the faction/race restrictions and the Imperial edition unlocks the Imperial “race” for
play. In short they’ve taken away many of the character creation options unless
you buy the game upfront. So they want me to pre-order (a risky move already) AND buy the collector’s edition to have the same level of choice for character
creation that I have had in all the previous games.
Fuck. That.
No, seriously. |
Now to some races are just a cosmetic choice; but I see them as your most fundamental cosmetic choice. They are the most concrete and are how you represent yourself in game. Limiting them in such a drastic way and putting it behind the pre-order paywall is an insulting cash grab and goes against a fundamental part of the Elder Scrolls series.
glowing... hmmm. I was actually trying to be objective lol
ReplyDeleteAs for these ce perks I just don't get the issue. I honestly don't care about the lore and the three faction pvp part is what I'm interested in. Just give me some red names to fight... some extra customisation and I'm a happy little murderer
From what i understand 3 factions was a thing at the time but it isn't necessary a faction based on race but more creed, culture or the adherence to certain ideals. As with most sides there are always outliers. In ES the fighter, mage and dark brotherhood guilds seem to be comprised of all the different races and travelling in all parts.