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Tuesday, December 30, 2014

Card Game Review: Sentinels of the Multiverse

This weekend I had the pleasant opportunity to play Sentinels of the Multiverse by Greater Than Games, a kickstarted, co-op, superhero themed card game. I admit that when I first heard about it I was weary, I am pretty much a card game carebear and the game looked dauntingly complicated from afar. That said, I'll be questioning my gut more in the future because my group played at least eight hours of Sentinels over the weekend and I would have happily played another eight.

Thursday, December 18, 2014

[WoW] A "daily" adjustment

A new player to Warlords (do those exist?) would have to be forgiven for having absolutely no idea what Daily Quests are. At level 100 I see at most a handful a day and most of those are optional quests from the Garrison. This fictional new player would have no idea that at one point in WoW's history (amusingly enough, when WoW was taking place in Draenor's alternate history predecessor, Outland) a player could expect to _FILL_ their quest log with dailies during any particular day. Expansions since Cataclysm have pared down the bloat. Truth be told I like not having an entire quest log to grind through every day; the fewer daily quests feel like they give me more meaningful and open-ended, "Do whatever the #$%@ I want" sense of accomplishment. There's just one more tweak I wish Blizzard would make.

Tuesday, December 16, 2014

[WoW] When one wrong thing sticks out

Somewhere in the blur between Thanksgiving rolling by and December starting I gave in to peer pressure and bought Warlords of Draenor.* I'll grant that despite my general apathy regarding the expansion I am impressed. What surprised me is just how impressed I was. Pandaria was the typical step up in quality, but Warlords feels like more of a leap. Putting my finger on exact why it feels so much better is difficult, but it seems to be something to do with the Garrison, how quests are laid out, rate of progression, etc. In Pandaria, the gap between 88-90 felt positively massive. The Dread Wastes seemed to go on FOREVER making the final push between 89 and 90 feel like a slog. Warlords doesn't have this problem, perhaps because there are ten levels so the "power up" sort of reward comes more readily, but even with that in mind the last few zones of Warlords seem to fly by when compared to their Pandaria equivalents.