With roughly 4-6 months before WoD, players are starting to get burnt out on SoO content. As Rohan points out, the delay before WoD is one of the longest content gaps WoW has ever experienced. Plenty of players are claiming that they have nothing left to do but stand on the Timeless Isle waiting for Huolon (or whichever rare you’re farming) to spawn.
Tuesday, April 15, 2014
Thursday, April 10, 2014
For those who don’t spend all their time refreshing gaming news sites SOE has recently announced an ambitious MMO zombie game called H1Z1. Boasting a deep crafting system and massive world the game apparently hopes to fill in the gaps games like State of Decay and DayZ have left unfilled. Despite it being released by SOE, whose history has just enough black marks to make me a wary consumer, the enthusiasm I've seen for the game could fuel a thousand hype trains.
Posted by Clockwork at 2:39 PM
Tuesday, April 8, 2014
Irrational Games has closed its doors. With Ken Levine off on a wild adventure in start-up land it is unclear whether that mind will ever spawn another Bioshock. So will this last piece of DLC rise to the surface, or will it be spending its days sunken in Rapture?*
[TW: Torture description, Rape mentioned]
Sadly I cannot adequately discuss the game without spoiling some important plot points, so consider yourself warned.
Monday, March 24, 2014
The jury is still out on whether I will give Heroes of the Storm a try, but something I keep seeing pop up in reviews and discussions about the game is that because of the experience catch-up mechanism that helps the losing team stay competitive and a general lack of snowballing that it makes a player more reliant on their team and prevents a good player from carrying a bad one.
Friday, March 14, 2014
Truth be told I've been in the Wildstar beta for a fair amount of time and have been itching to get some of the details off my chest. The game itself is something of an enigma to me because in some areas it shows great polish and vision, while in others it seems woefully behind its contemporaries. I don't mean to say it is a bad game, but I aim to highlight some of its greater failings. So buckle up cupcake, we're headin' ta Nexus!
Posted by Clockwork at 1:49 PM
Wednesday, March 5, 2014
Did you ever have something you were really looking forward to but when you finally got it the thing was nowhere near what you expected; in fact, you got something substantially worse? A birthday where you looked forward to a shiny new gaming console but ended up with a block of wood? A promotion that turned out to be a move from the corner office to the basement? Whatever your experience that's a bit like how I felt about Diablo 3. Now, in all fairness it was not "trash" but at release it was not a very good game. Comparing it to its contemporaries it didn't do anything exciting and was somewhat unremarkable aside from the "Blizzard Entertainment" sticker. The franchise that had brought the ARPG genre into the sun had seemingly phoned-in its third installment.
Wednesday, February 26, 2014
In preparation for Warlords of Draenor's release Blizzard has rolled out its new system allowing players to spend $60 US to instantly bump a character to level 90. To put that in perspective, your average triple-A release costs $60 and you spend 1/4 (or so) of that every month just to subscribe. Furthermore, let’s be clear on one other thing, this is no arduous process. There is no scarcity to this product and Blizzard had near absolute choice in its cost. You are spending $60 to have an automated system change a value in spreadsheet.