Monday, May 6, 2013
As is clear, I have no posted for a while; sadly finals have rolled around in Law School so I am mostly preoccupied studying patents and corporate law (sounds fun right?). So in the meantime I am afraid I will probably not post until after they conclude, but I do have some ideas...in what free time I have I've gotten back into GW2 and Planetside 2 (clearly no one in the industry can count to three..). So hopefully some content regarding them!
Posted by Clockwork at 9:41 PM
Monday, April 8, 2013
So as promised here is part 2 of my review. This part is getting into the meat of the game, but as a result will be almost entirely spoiler so is not recommended for those who have not yet played Bioshock 1, 2, and Infinite. The break is your last warning, do NOT progress below it if you do not want to know. Truth be told, I could fill volumes discussing various aspects of the game, but I have forced myself to narrow my scope to several important topics, and address them somewhat lightly in an effort to stimulate thought rather than come to a conclusive answer.
SPOILER ALERT! DO NOT CLICK "READ MORE" IF YOU ARE NOT FINISHED!
Posted by Clockwork at 10:22 PM
Wednesday, April 3, 2013
I plan on splitting this review into two segments; the first, today's, is intended to be the "spoiler free" review. I define "spoiler" as something you wouldn't get from the marketing material or within the first 5 or so minutes of the game (and even then, only if it is obvious or innocuous and not story breaking). Because of that, I'll focus more on the gameplay and mechanics than the storyline today...which, I admit, for a game with "Bioshock" in its title is kind of like going to a fancy restaurant and then reviewing the silverware and dinner rolls. If you want my more detailed analysis of the story and how well Bioshock Infinite holds up to to its vaunted name; stay tuned for the spoilerific version...sadly, a review of that side of the game is woefully incomplete without revealing those details. Last note, I will be including a few screenshots, but I have endeavored to keep them in line with my aforementioned policy.
Monday, April 1, 2013
One of the smarter moves I think most F2P MMOs are making lately is the shift towards having trial periods for their premium or special options. This page out of the drug dealer playbook does help solve the problem of getting people to want to make that magical first purchase. As I have heard, the hardest gap to cross is getting people to spend that initial bit of cash, and thus anything to make players more likely to spend money is success. Finding the right balance between giving players a taste and removing the need to spend money or resources entirely is something few have managed to hit right on the nose, so below I wanted to address a few. Of course, it should be noted that because each game is different, that sweet spot exists in a different place for each.
Monday, March 4, 2013
This post was brought on by a discussion I had with a friend, in which, as a joke, he exclaimed "There are no black people in League of Legends," referring to the character list. While perhaps a crass way to put it, he had a point. But League of Legends is one of the most popular games in the world right now, that had to be wrong. Yet I could not think of a single dark skinned champion to save my life. So I did the responsible thing and did some research, below are the findings and some analysis.
Wednesday, February 27, 2013
I was going to do a post on Firefall's progression and crafting, which ironically happen to be the two things that Red 5 is about to change substantially so I will hold off until that is released. I still recommend the game! For those readers looking for beta spots I have a few invites left. Instead, with Guild Wars 2 coming out with a new patch, and me having taken an interest in playing it again recently, I thought I'd discuss some of my concerns about these new Guild Missions and what they can do to guilds.
Wednesday, February 13, 2013
So a brief post amidst long hiatus where I've been busy being a law student and fondly recalling when I used to have time for "fun". Alas in truth I did find some time to have a bit, and in the past few weeks I've found myself entered into two closed betas. Sadly one of them has me under a strict NDA. The other does not, so I will discuss...FIREFALL!
Posted by Clockwork at 6:01 PM