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Wednesday, August 28, 2013

Iran bans female LoL champions?

Honestly I thought it was The Onion I was reading when I came across an amusing article today, which explained that apparently as part of an agreement to hold a League of Legends tournament in Iran, the WGC would have to ban virtually all of the female champions. The only ones to escape are Anivia (being non-human) and Annie (presumably because she is a child). The full list after the break.

Thursday, August 15, 2013

Depictions of weight in gaming

Note: There is now an update to this post, please see: http://outofbetablog.blogspot.com/2013/09/learning-and-evolving-or-weight-in.html

This isn't a topic I see often discussed in the arena of gaming, but I think it's relevant all the same. I am not going to sit and argue as to whether weight is an "-ism"; we can go around and around about "choice" or "predisposition". That is not the topic I want to go into though, instead I want to focus on how it is depicted in gaming, and why the modern trend is problematic. We hear a lot about race, gender, sexual orientation, and classism but I rarely hear people mention ableism or related issues with regards to gaming.

Remember, characters in games don't exist, they don't need to eat, sleep, work-out, have sex; they appear as an artist CHOOSES them to appear. If a female character appears in skimpy armor, it's because an artist chose to put her in it, not because "she likes to be sexy". We can flesh out these characters to justify those design choices, but how we choose to depict a character and the attitude we set around them are decisions the creators make.

Before I dive in, I may use words accidentally that might offend, but I do not intend to. If you, a reader, discover a word related to weight used pejoratively or insensatively, it is not intended. Point it out and I will happily remedy this.

Thursday, August 1, 2013

Resets: On the player or on the server?

In my experience I have come across two forms of "resets" on daily quests and rewards; the "Server side" and the "Player side". When I say server side I mean the reset is tied to the server, as in it happens at a specific time of day for everyone. For example, in Guild Wars 2 all dailies and such reset at exactly 5 PM PST. For player side, it is when the reset is tied to the account of the player. An example of this is League of Legends, where the first win of the day bonus returns something like 22 hours after it is completed. Both have their strengths and benefits, and I find I am troubled in figuring out which I like more.