|A Kickstarter success story|
What I found engrossing about the game is that it's roster of a dozen or so hero decks each plays differently despite that relatively simple turn structure. Each deck can modify what can be done in a turn in various ways with some allowing the use of multiple powers or the playing of multiple cards. Each hero approaches that in a different way however, which is part of what makes things interesting.
The iconic hero of the series is Legacy who dresses in red, white, and blue spandex, wears a cape, and totes a shield around like the alternate dimension lovechild of Captain America and Superman.* Though depicted as the flying, super-strong hero, he acts like the mix of a tank and party buffer with most of his cards allowing him to direct damage to himself and reduce it or temporarily buff/heal his teammates.
|Steve Roger's blond locks, Superman's chiseled chin, |
and MURIKA's colors, all blended into one.
If the heroes weren't unique enough, the villains take it up another level. For example, The Dreamer, is a little girl who summons demons from her nightmares, but the group isn't supposed to kill her because she isn't really evil, so you fail if you do so, intentional or not. Thus the team ends up focusing on her minions. Iron Legacy is just a super-powered alternate dimension version of Legacy who
Each game, if the players know what they hell they're doing, takes roughly 45 minutes to an hour depending on the villain. I know it supports smaller numbers, but our group was 4-5 and the higher number seemed to work well.
However the game does have a few issues, primarily in it's difficulty options. Playing on normal the game often feels a little too easy, with the heroes easily ramping up and stomping over the villain in question. However, advanced is significantly tougher, and some of the villain's modifications on advanced can make certain heroes feel ineffective or render certain powers (even inherent ones) useless. Some advanced villains can be simply frustrating because it feels like the heroes have no control over the game.
All in all I think it's a fantastic card game and I am planning on buying my own copy in the near future, I highly recommend it if you're looking for a co-operative, RPG-esque card game to play with your 2-4 friends.
*Greater Than Games, if you're reading this, I only tease because I love.