Thrall hasn't cornered the market on disappointment in his former protege, for when I
spent 3 hours wiping on him killed him and reaped the benefits I looked back to Blizzard's first attempt at LFR, Dragon Soul, I found myself a little disappointed with the end-all boss of Mists of Pandaria due to his, of all things, loot table.
|The jokes never got old I tell you...|
Don't get me wrong, the fight itself is great and worked out much like Deathwing's; a relatively long, staged fight in which an overconfident LFR group can snatch defeat from the jaws of victory in the last moments (yes, you read that right). He's not easy, even on LFR, and it felt satisfying to beat him after a string of wipes. Then looking at his drop table, I found myself a little disappointed when I made the comparison to Deathwing. You see, Deathwing exclusively dropped weapons, and not only that, each one was a bit "special". Rather than having some random stats they had some special proc that related to the weapon's use. Healer maces could spray an AoE cone of healing, the two-handed great-sword would summon a tentacle to attack your target (and spawn a thousand tentacle-porn jokes). This continued a trend started in Icecrown Citadel, in which the weapons from the 25-man version regular bosses (not Arthas, though he did drop weapons alone) often had special effects.
|At least it looks cool|
Garrosh on the other hand, drops a few weapons in LFR, plus 90-100 heirlooms in other modes. I think that is an interesting touch and it will make leveling easier for people who get their hands on them (and I'd imagine a few horde players are a little jealous that now alliance can get transmogs of their PvP weapons...if they can be used for it, but even if not, having the skin matters). I was hoping to see some Garrosh/Horde themed weapons with interesting effects, like a corrupted Gorehowl that briefly summons a corrupted orc to fight for you. So I was sad to see a few stat-sticks with somewhat uninteresting appearances on his loot table.
There may have been good reasons, and I don't necessarily mean to say that Blizzard made a poor decision, but in my opinion the "cool" weapons made Deathwing a much more appealing target and felt like a more satisfying "end" to the expansion. In this case I found, after several wipes, that I was losing interest in trying to kill Garrosh in LFR after the first time because his loot was no more interesting than any other boss in the place. Most bosses were substantially easier for the same rewards; Garrosh's don't even have a higher item level. Whereas with Deathwing I had motivation to return each week for an attempt at the "special" weapons.