As my somewhat perturbed tweets indicated this morning, I encountered an unfortunate exercise in dickish-ness this morning while doing my Shaohao daily. Another player acted in a way that fell somewhere between callous cruelty and outright selfishness. Before I judged I tried to apply Hanlon's Razor, and yet the blade couldn't seem to cut it.
So here is the story as I experienced it, which might inform you how you might take advantage of others on the Timeless Isle. I'd hope you won't, but the power is there. After finally getting my Jademist Dancer, I started doing my "Kill 20 Elites" Shaohao daily in the nearby cave with the Foreboding Flames in hopes of eventually getting the pet. Every so often the Spirit of Jadefire spawns, one of the island's rare spawns who also drops a little fire-spirit pet. So there I am, killing things, when I notice the spirit has spawned so I begin making my way towards him.
I clear the mob in my way and notice a druid has shown up but is fighting a Foreboding Flame. I wait a moment until he kills his target, the he pauses and turns to the Spirit. Assuming that was a sign of readiness, I engage the Spirit. He then turns and runs off to fight another Foreboding. However, midway through that fight he turns around, charges the Jadefire and hits it once, then runs back to his Foreboding. Remember, the druid charge is an ability you specifically target and use; for him to charge the Spirit of Jadefire, he had to intend to if he was already in combat.
I should mention that Foreboding Flames do not have a fantastic spawn rate and there are about 8 points so when people are there, it can be competitive. Now, this druid might have believed that the rare mob had a person-specific tag, but when the name did not turn grey and remained red one would think he was put on notice. Alas that is not the worst of it.
The druid proceeded to kill a Foreboding while I was taking down the Spirit of Jademist. After that kill he came over to attack the Spirit a little more. The spirit began using it's post powerful ability, a "Get out of the circle or die" sort of thing. I ran to the edge and turned around, and on my screen appeared to be clear, but suddenly I took more damage than I had health and died. So there I lay dead with the Spirit at about 50%; easy to kill for someone who is taking on Forebodings. Alas the druid does not continue to engage; he backed away and used Shadowmeld. Now...there is no reason to do this, he had a tag, I did too, he would only have needed to kill it to get credit and we both would have a chance at the pet. Instead he de-aggroed the creature, which removes my tag because the creature reset. Okay, maybe he wasn't sure he could kill it on his own, but his gear (mostly Timeless) suggests otherwise....
Seeing this I release, and find myself at a nearby graveyard. After a few tense moments of waiting I am resurrected and I make a bee-line for the cave. I arrive to find him re-engaged to the Spirit and it's down to 50%. I leap down and engage, and together we defeat it and both get out loot.
So story complete, you might be sitting there thinking "Ok so what are the dickish things I can do?" well the first is taking advantage of the "many tag" trait of Timeless Isle mobs. See people fighting a boss? Hit it once or twice, then go kill other things until it dies, and collect your loot; you've had to do no work and have benefited from the damage of others (course, if EVERYONE did this, the mob would not die). The second, is that you can "deny" people the right of a multi-tag if they die by disengaging the mob.
Personally, I think the inconsistent "single-tag" and "multi-tag" mechanics of the Timeless Isle are its downfall. A brief digression, but one thing WoW needs to genuinely embrace from Guild Wars 2 is the universal multi-tag system. Everyone who touches or pokes or sneezes on a mob needs to get credit and loot. You see the flaw of the inconsistent system is that if others are distracted by a multi-tag, I can hit it once then go after the single-tag mobs we were competing for.
In hindsight, another thing you could do is make up false Rare Coordinator claims, or lie about the spawn/death of rares in General where most people share information. I mean, given that the rares are on timers and drop things RARELY it kind of gives an unfortunate incentive to control the spawns and who comes after them.