|I may have also spent 100+ gold on transmogs...the helmet from Badlands and the class-quest staff looked so badass I couldn't help it.|
The revamp to talents and specs certainly is nice, I don't miss the old talent trees and I like that so many leveling guides I read said something along the lines of "Choose the talent you like most..." which I never saw prior to Pandaria. It may change when raiding, but it was pleasant to feel like I actually had options...granted, sometimes I felt like one worked much better than the others for me, but I could see each fitting a niche.
Actually the rate I leveled surprised even me, to go from 1-70 in 10 days with limited playtime (no more than2-3 hours per day) was impressive to me, though there is one big reason...
|This plus 35% from Heirlooms = Outland in 1 day. Monks cheat|
Also, I am not sure if they tweaked prices, but I don't remember having to pay 4750 gold for 270% speed flying then the same price again for 310%...though it helped that my monk had earned over 2k just from selling Mining and Herbalism mats I farmed while leveling. Prices seem to have gone up across the board, even int he auction house.
I am not positive why it is that the game won't keep me, but I think it's having all those reachable goals, but also not giving me much reason to stick around. I do believe that it is the social connections in a game that keep us playing; and it was friends that brought me back to WoW, and I'll play it with them but if they stopped, I am fairly sure I would too. For the same reason DnD might not be perfect, but is fun to play with friends, I think WoW is great for groups and like DnD is not something I want to sit and play purely on my own.