In my last post I talked about the change to LFR and the removal of "Raid" items from its drop table. While personally I am slightly disappointed, I understand Blizzard's reasons for the change and it's one I can live with. Even if that means I'll grumble my way through some Flex raids to get my set. But for many raiders WoD will still mean running the same raids 3 times a week.
Wednesday, May 7, 2014
Saturday, May 3, 2014
[NBI] Why write? Why not?
When it comes to blogging everyone has their own story. In my case the story is surprisingly short. Like any gamer I spent a large amount of my non-gaming time thinking about them, and at some point I can't remember I was introduced to the WoW blogosphere from a link on WoWwiki. I ended up at Tobold's blog and from there I was hooked. I read many of the larger blogs of the time, many now sadly defunct like Letters from Birdfall and Big Red Kitty. Others power on, and while for a time I was content to be the occasional comment (usually arguing with Gevlon, I was quite active there around 2012), I eventually decided that I was less interested in reacting to their topics and wanted to talk about what was on my mind some of the time. Thus "Out of Beta" was born.
Thursday, May 1, 2014
[WoW] WoD LFR changes, it's Montague and Capulet all over again
This past week WatcherDev has released three blog posts
explaining the history and forward vision of raiding. In the third entry he
threw a bloody morsel into the pool of piranhas they call a playerbase. While
we’ve known about the changes to raid structure for a while, this was the first
confirmation of lockouts and rewards. Needless to say, feathers were ruffled,
jimmies were rustled, and the WoW-ternet exploded.
The main point of disagreement as I saw it was the change to
LFR rewards. As it stands, in Warlords of Draenor, the LFR raids will drop
their own set of loot separate from the regular raids. In other words LFR will
not drop the raid trinkets, rare pets, or class sets. Unsurprisingly, players
for whom LFR is the primary form of endgame gear acquisition were not pleased.
On the other side of the debate, players who felt forced to run LFR to complete
set bonuses or get specific trinkets were overjoyed.
Both took to the interwebs to tell the other side about why
they were having fun wrong, harsh words ensued. Each forgot that it’s actually
possible for both sides to be “right” and both to have legitimate concerns because
in the end we’re talking about subjective enjoyment of a game.
Labels:
Armchair Developer,
Development,
Warlords of Draenor,
WoW
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