In preparation for Warlords of Draenor's release Blizzard
has rolled out its new system allowing players to spend $60 US to instantly
bump a character to level 90. To put that in perspective, your average triple-A
release costs $60 and you spend 1/4 (or so) of that every month just to
subscribe. Furthermore, let’s be clear on one other thing, this is no arduous
process. There is no scarcity to this
product and Blizzard had near absolute choice in its cost. You are spending $60
to have an automated system change a value in spreadsheet.
Wednesday, February 26, 2014
[WoW] $60 for a 90
Thursday, February 20, 2014
[ESO] The horse is dead, long live the horse!
At the risk of becoming a broken record I'm going to address ESO only one
more time, and only because the NDA has come down so I am safe to share my beta
experiences. Far be it from me to deride a game without at least explaining
why, much less giving it a fair shake. So I participated in a weekend
stress-test beta and got a chance to formulate my thoughts. For the purposes of
full disclosure I ended at level 12 (or thereabouts) and did the Daggerfall
Covenant area.
Tuesday, February 11, 2014
[ESO] Steak-Flavored Tofu
Edit: I have kept details vague due to the NDA; and plan to elaborate when it comes down.
So the almost comically restrictive ESO NDA was partially lifted for specific media outlets enough that between them, previous articles, and rumors from people who give zero fucks about the NDA they clicked "I agree to abide by..." we the anticipating public now have enough information to form some opinions on the game.*
So the almost comically restrictive ESO NDA was partially lifted for specific media outlets enough that between them, previous articles, and rumors from people who give zero fucks about the NDA they clicked "I agree to abide by..." we the anticipating public now have enough information to form some opinions on the game.*
Saturday, February 8, 2014
[ESO] Curbed Enthusiasm
Frustrated as I was with the announcement of ESO's preorder and CE bonuses, I felt it would be unfair to the game and my journalistic integrity* to discount the game purely because of one hitch. After all, I played and loved Skyrim despite numerous critical bugs (Left Eye of the F**KING Falmer) and balance issues. So I did some more research into ESO and sadly all it did was make me less inclined to play. It's disappointing to me that every upcoming game sounds fabulous until I dig a little deeper and the flaws start to become apparent. But if I am going to be so fervently against supporting ESO, I feel it only fair to explain why.
Labels:
Armchair Developer,
Development,
Elder Scrolls,
ESO
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