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Friday, January 25, 2013

Farewell THQ

Starting a new semester with a writing intensive course load has put me in the position of having little time to write for myself, and what free time I do have tends to go to PLAYING the games I want to talk about. Last I wrote I mentioned an Assassin-Type game compare-contrast and I still want to, but today I wanted to discuss something else.

Saturday, January 5, 2013

Planetside 2 "They nerfed what I paid for!"

First post in a while I know :( I have been on break and enjoying it! Which has rendered me unable to take the time to post due to family and friends. Currently I've played Dishonored, Hitman: Absolution, and Assassin's Creed 3 so expect my next post to be a bit of compare and contrast of these three "super assassin" games. And on to today's topic, nerfing what I paid for!

With more and more games moving to the Free-to-play-but-you-can-spend-cash-to-have-more-fun model (not "necessarily" pay to win) a new common thread I am seeing are games in which one can unlock certain items/weapons/whatever-kills-people-in-this-game through gaining of experience...OR...by spending some cash. Some, like World of Camping Tanks/Planes allow you to buy specific alternatives that in the past often got preferential matchmaking and earned you more in-game money (but since that couldn't be traded it wasn't too big of an issue). Here we are in 2013 and I am playing Planetside 2, observing that every weapon in the game can be purchased with experience (often copious amounts required, from 100 to 1000 certs, with 1000 taking at least 10 or so hours of game-time to achieve, and that's being generous) or with Station cash, SOE's currency. So most players tend to use their certs on character upgrades (which can't be necessarily bought) and spend station cash to buy weapons (many, such as myself, having taken advantage of the recent Triple-Station-Cash day).