Obviously the title is meant facetiously. While I have a respect for the knowledge of everyone's favorite goblin with regards to making money in games, I fear this time he's let his ego pull him unprepared into a new arena he is unfamiliar with. Here is the link to his post, and here are the links to the Tropes vs. Women videos he refers to.
Trigger warning: Mentions of rape jokes. Murder. War
Be warned, the post below is quite long, and sadly does not lend itself to a tl;dr any better than what I said above.
“I coined the 'The Devil is sexist' term when I heard some feminist being outraged that in Africa various militias mass-rape women. What the good feminist forgot that the same militias also killed the women. And the men. And the children. And burned the villages. "The Devil is sexist" term refers to feminists focusing on the sexism of something that is overall terrible and sexism is its smallest issue.”
This is a permutation of “feminists miss the forest for the
trees”. With this same logic we could ignore basically every problem with
gaming…ever. “This weapon is imbalanced” would be countered with “Well the
entire game has imbalance issues, stop focusing on that one.” Just because there
are problems that might be considered larger or that affect more people,
does not mean that we should ignore all of the others. Why should I bother
feeding the poor, or worrying about people having healthcare, when there is a
meteor that might hit us at any time and wipe out humanity? All you charities
are wasting your time, we need to donate to NASA or EVERYONE is going to DIE!
We can go around and around about how A is actually a bigger problem than B,
but that does not inherently mean that B should not be addressed.
The problem is that the Goblin assumes that people are not
outraged by the other conduct; I personally would find the acts of the militias
reprehensible, but the rape is especially bad. In other words, feminists are
angry about the whole thing, but one aspect stands out as falling under their focus...just like how a children's rights group would be especially inflamed by the murder of children despite the murder of others. There is no
inherent division unless you are reading it as “Feminists don’t care about the
men and kids getting killed, only the woman being raped and killed,” which is
untrue, and is basically a textbook strawman.
“The "Damsel in distress" cliché in video games is a typical "The Devil is sexist" issue: in contemporary gaming everything is just a tool to advance the story of the player.”
This was never in dispute, and Anita even acknowledges this.
The issue is that the damsel in distress is OVER used and almost never examined
or significantly altered. The video provided dozens of examples of modern and
popular games that rely heavily on the trope. No one debates that these tropes
in video games are being used to advance a story, but that does not mean that
they might not send subliminal messages. They, just like "Find the Skull of Gygax" and "Kill 10 rats" are methods of giving players an objective and motivation, but Damsel in Distress also reflects on the character one is being asked to rescue.
“When Blizzard developers quickly needed some new foe, they turned the long-term allies of the players, the Zandalari trolls into a world-conquering evil, so they could reuse the Zul Gurub and Zul Aman instances. Isn't it funny that feminists whine that a female character is abused as story object when whole civilizations are abused?”
Another permutation of the first argument, how dare people
be offended when it’s happening to someone else!The problem is that the
Zandalari (ignoring for now that they are playing off potentially racist
stereotypes) are a fictional race and species, which does not have a human,
real-life history of being oppressed. This is the same reason no one bats an
eye when we slaughter other fictional races/species. 99% of the
time the players are reacting to the actions of the faction we’re killing.
Zandalari started trying to summon antagonistic spirits, the Locust came up
from underground, the Zerg started chewing on human planets, and the list goes
on. There are very few games in which the player is the aggressor
(the only arguable one I can think of is Spec Ops: The Line which paints a very
negative image of war). Furthermore, there is a distinct difference between a
damsel in distress and factions like the Zandalari. We are fighting against the
Zandalari because there is aggression; the Zandalari have agency and are able
to express it. They can fight us, and even beat us if our group performs poorly. While it is scripted, in the context of the story they are able to act. A damsel in distress is an
object; the story states that she is taken, and she otherwise is unable to express
any meaningful agency in the story.
This is basically just a rehash of “What about t3h menz? Men die in games too!” the problem is that the men you kill in games usually have agency of
their own; they are other soldiers who are able and choose to engage the
protagonist. Often they are shown to be dangerous, powerful, and strong…otherwise
they wouldn’t be worth fighting. Soldiers that die alongside you are often your
comrades, they die fighting. Let’s take Halo: Reach as an example…every non-player male
Spartan dies in combat (one of them takes out half a dozen special elites in
the process), the only female one dies to a sniper shot from a relatively weak
enemy. Soldiers are usually fighting beside you, Damsels are usually abducted with little true resistance, or, if they are "fridged", often die from helpless positions.
“The sexism of the video games is just a symptom of what's rotten in video games… No, because like everything in the game her only purpose is to serve the desire of the player to be rewarded for his inadequate and mediocre performance.”
This is a strained connection, that somehow sexism in video
games is a result of a “casualization” or “overnerfing” of games to suit some
audience desire to get something without merit. I won’t go into how it
strawmans the “casual” gamer of wanting everything handed to him, when in truth
it’s probably more a situation of that gamer wanting a challenge relevant to
his/her skill level. Frankly, we outspoken minority of bloggers most often
fall on the higher end of the skill Gaussian, so it’s easy to sit in our ivory
tower and talk about how games are catering to “casuals”. The reality is that
developers are aiming for the middle range of that Gaussian, which is their
actual customer base.
I could spend more time here, but this post was meant to
deal with the feminism argument, so I’ll stop.
Once more, on the topic of the damsel, the issue is not that
the trope exists, it’s that it is overused.
“However it is still just a consequence. The games aren't made this way by some evil mastermind trying to corrupt the good and healthy youth into a bunch of entitled, leeching punks. They are just following the demand.”
No, they are made primarily by men who dominated the computer science field during the time when games were first emerging. Most likely the
majority of it is done because they don’t know any better, or was due to
lazy writing, but that doesn’t necessarily excuse it.
The “demand” is some nebulous concept that people often
claim defends their view, but no one can point to a statistic to prove it. What
we do know is that developers tell us things like “Games with female
protagonists don’t sell” which is patently false given the success of games in
which players can choose, or games like Tomb Raider (the newer one). Instead,
we apparently count on the CEOs and marketing teams of publishers to tell us
what the “demand” is, when in large part they can’t even identify what their
customer base wants anymore (just look at all the backlash towards Xbox One’s
various features). I’ve yet to see any solid evidence that shows that games
with female protagonists, if given ample budget, will always sell worse than games
with male ones.
So a bunch of business men are claiming that there is no
demand, and yet these are the same people who keep rehashing Call of Duty and
Madden, then wondering why their customers are complaining that there is
nothing new. Remember, new IP’s are a dwindling portion of games these days, as
companies take the safe road. This creates a shield of “it’s too risky” to
justify any behavior they don’t want to do.
Given the amount of outcry, I would posit that the demand
indeed exists, and that the games would do just fine if given the same budget
and marketing that other triple-A titles receive. Thus far, this has not really happened and it will be difficult to measure. With specific regards to my
goblin friend, I doubt the so-called leeches are specifically demanding damsels
in distress….especially since the game that epitomizes “leeches” for him,
actually has been much better about quests featuring fewer damsels (at least,
up to Cataclysm, I’ve not played Mists).
“What can the feminists do, besides whining and demanding developers fix it against their financial interests?”
This keeps getting stated as though it’s had no effect, and
yet things have been changing, which somewhat suggests that the “whining” is
actually working because it is making people aware. As I said before, often
this problem is a result of ignorance, so making it heard allows people to
change their behavior.
As it turns out, when called out on bad behavior, people sometimes change it. Against their financial interest? It remains to be seen if it actually is.
“(It's funny that Sarkeesian doesn't notice that by asking the developers/Holywood to get rid of the sexism she is declaring herself and women in general damsels in distress who can only be saved by the powerful men at the helm of media companies.)”
This shows a critical misunderstanding of the trope.
Sarkeesian is not a damsel because she is able to act with agency by making her
videos, she is able to act by choosing to purchase games which are more in line
with her ideals, she is able to encourage developers to change their attitudes,
she is able to encourage women to move into development positions. Damsels in distress
typically have NO agency, they sit in a cage, and would continue to sit if the
hero never arrived. By calling out others on their behavior and asking them to
change, a person is not becoming a damsel, they are expressing an opinion, an
act of agency.
Modified Martin Niemöller quote…
I am not even quoting it because it misses the point of the quote so horribly. Niemöller was referring to the Nazi’s coming for various groups
and silencing them, and because others were apathetic and did not speak out,
that when they were the last left, no one spoke for them. The quote is chastising
the apathetic. The problem is, many of the people the Goblin’s version is
referring to are actively against the people crying out for less sexism. Plenty
of players (including those in his own comments) are all for the idea of
damsels in distress, bikini-plate, reduced stats for female characters, etc.
This isn’t an issue of a series of similarly aligned groups (the original quote refers to
communists, socialists, then trade unionists…which makes it all the more ironic
that the goblin used it) being eliminated one by one. This is not a matter of
having no one left to speak for you, it’s that the people are actively speaking
against you. While surely you should advocate, there are a myriad of opinions
in each of the issues the goblin listed, and with variation among each one…the
original quote often listed groups that were mutually exclusive (difficult to
be both Jewish and Catholic).
“Give it instead to games where players progress according to their merits. In EVE Online there is absolutely no sexism or even male-normality programmed in. Sure there are horribly sexists morons among the players, since the playerbase is largely the same as of the other games (even if they think otherwise).”
So basically, space libertarianism will save us all, because
everyone is solely judged on their merit. This is the same game currently
flipping its shit over the promotion of a female vlogger to a community
representative position. A game that just the other day was revealed to have a
96% male population. Correlation might not MEAN causation, but it certainly waves
a sign in a particular direction that reads “CHECK HERE!” Perhaps it might
suggest that EVE is not as sexually progressive as one might think.
The fact that it doesn’t appear that way TO YOU is actually
a symptom of the concept of privilege. I am familiar with it, I am a SAWCSM
(stands for Straight, Able-bodied, White, CiSgendered, Male if I recall
correctly), meaning I basically enjoy every single privilege there can possibly
be (including youth, if we add age privilege). However, perhaps a community
where “Male until proven otherwise” is the standard, where “show us yer tits!”
is a common response to the presence of a woman, or rape jokes are common fare,
or a community welcome thread has to be closed due to some serious harassment when a woman is promoted to community rep, might not be
as “nondiscriminatory” as one thinks.
I know that the IDEAL of true libertarianism sounds great,
but it is not compatible with reality. I wish it were, I wish we could live in
a world where everyone was judged 100% on their merits, not on their gender,
skin, height, marital status. One day we might reach that, but we are not at a
technological or social level to do so yet.
People will surely respond to that saying things like “Women
don’t like Sci-fi”, when women are easily one of the larger sci-fi audiences, or
that “Women don’t like competition or corporate games” when women in charge of
real world corporations perform just a well as men. Plus, “women” are not so
entity that has a collective hive mind. I don’t like
Baseball or Basketball, but other men do. Some women like crocheting, some like
anime, some like video games involving corporate espionage; maybe it’s a
smaller group, but perhaps its size isn’t due to lack of interest, but a
community and culture that actively alienates it?
“PS to feminists…”
While I am glad the goblin does not disagree with the cause
or goal, saying that there are not theoretical points, scholars, or literature
is basely untrue. Sexism comes from a variety of factors, not just because some
people want to be rewarded/respected without effort. Though the paragraph does
begin to recognize the concept of privilege; this idea of “the only way to fix
it is to beat them” would be true in a perfectly merit focused world, but in
the world of gaming, if you are a woman, everything you do is automatically
suspect. So you have to work twice as hard to get half as far, because of that
added burden of not just winning, but also proving that it wasn’t a handout,
proving that the person wasn’t just going easy, the list could go on forever. I
won’t address the rest about how it is impossible in games where everyone is a
winner because I discussed it above…there are plenty of ways to make everyone a
winner without repeatedly using sexist tropes.
“Men started this hobby, you don’t see us complaining that makeup is marketed to women.”
This was not written by the goblin, but one of the commentators,
and I am afraid it is perhaps a perfect demonstration of how to miss a point so
much you end up behind where you started. Sure, men started the hobby; when
Pong was released in 1972 women were vastly underrepresented in colleges,
and even more so in STEM fields. Who else WAS THERE to create it but men? This
is verging into post hoc ergo propter hoc territory, it assumes that women
would not have wanted to create games because they didn’t, despite the fact
that the circumstances made it highly unlikely that they would even have the
training or opportunities to do so.
The idea that video games are a mainstream hobby is very new;
only in the last decade has it become “normal” for the average person to have
played a video game. However the people that started the industry are still the
ones in power. Women are taking development positions, and there is a push to
get girl’s to go into STEM majors despite the negative stigma associated with
it. A man would probably say “Nothing is stopping them,” but look at the treatment
that many women in STEM positions are put in…they’re often one of few, and
treated as other, often accused of only being there because they are women.
Even when they DO get into development positions, they are often one of few. I
don’t care who you are, if you are in a room full of people, many of them your
superiors, and you are the ONLY one with a problem with something, you aren’t
going to find it easy to speak up, especially if it is about an issue you can
be fairly sure they will dismiss…not when your job and livelihood is on the
line. There being enough women in development and writing positions for them to
be able to speak up is a NEW thing.
In the linked article, the writing team did not even REALIZE what they had done
until it was pointed out…and in the past (and in some cases, right now), many would have just brushed it off.
I don’t see a huge demand by men for makeup anyways, and
where there is, the demand is filled. Conversely, there is demand by women to
get into video games, and it’s flat out stupid to suggest that just because men
started the video game industry that they should have permanent and
unchallenged dominion, and that if women don’t like it they should go somewhere
else. What are we, children? We don’t get to declare an entire media space off
limits. I feel like I am hearing “Well…some popular girls teased me for being a
nerd in school, and now they want in but I don’t want to let them!” Aside from
this being a childish and vindictive response, it’s also inaccurate and
assumptive. What about the “nerdy” girls? They existed, even though you wouldn’t
give them the time of day because they were just as awkward and shy as you. Why
should they be punished? Should men be banned from any activities started by
women because one time a man teased a woman about it? Seems like a stupid
reason to me.
What people don’t seem to get is, that no one is saying that
you can NEVER EVER EVER have some of these tropes; only that they need to be
used and depicted more responsibly, that they might be sending negative
messages about the people they depict, and that there are other ways to
motivate a character. None of this denies that there may also be issues with how we depict male characters either, and while it is interrelated, it is another topic, for another discussion.
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