Important Stuff!

Thursday, May 23, 2013

Emergent Gameplay, Cheapness, and Bugs, Part 1



“That move is cheap,” we all said this at some point in our life, probably when we were young, playing with a friend and that friend had just discovered Ryu’s fireball or E.Honda’s slap and basically just chained it repeatedly to victory (oh memories of Street Fighter 2 Turbo…). I was once that child, and I recall that my hating was because it felt as though there was no counter, I was too young to understand or discover the mechanics beneath or how to beat it.

Emergent gameplay, for better or worse, is responsible for some of the mechanics and gameplay that has elevated games towards competitive interest…not all of them, but some.

Monday, May 6, 2013

Posting Hiatus

As is clear, I have no posted for a while; sadly finals have rolled around in Law School so I am mostly preoccupied studying patents and corporate law (sounds fun right?). So in the meantime I am afraid I will probably not post until after they conclude, but I do have some ideas...in what free time I have I've gotten back into GW2 and Planetside 2 (clearly no one in the industry can count to three..). So hopefully some content regarding them!