“That move is cheap,” we all said this at some point in our
life, probably when we were young, playing with a friend and that friend had
just discovered Ryu’s fireball or E.Honda’s slap and basically just chained it
repeatedly to victory (oh memories of Street Fighter 2 Turbo…). I was once that
child, and I recall that my hating was because it felt as though there was no
counter, I was too young to understand or discover the mechanics beneath or how
to beat it.
Emergent gameplay, for better or worse, is responsible for
some of the mechanics and gameplay that has elevated games towards competitive
interest…not all of them, but some.