Despite the title I actually don't disdain the new Guild Wars 2 Fractal dungeon(s) all that much. A dungeon that is slightly variable each run and scales in difficulty and requires you to run it to access the higher difficulties? Sounds great!....on paper. In practice this runs into a few issues.
Monday, November 26, 2012
Sunday, November 18, 2012
[GW2] A Karka in my back, or, "Seriously Arenanet?"
I've been the staunch defender of Arenanet...I've defended their choice of making the Halloween event video a one-time only affair on the grounds that it was a minor thing that everyone could then witness on Youtube...a non-interactive event. I defended their choice to have hard content on Halloween so long as it was not tied to a meta-achievement.
So while some people were expressing valid criticism, I didn't let it hinder my enjoyment. I still stand by my assertion that GW2 is a quality game.
Then they go andfuck me push even my limit.
So while some people were expressing valid criticism, I didn't let it hinder my enjoyment. I still stand by my assertion that GW2 is a quality game.
Then they go and
Friday, November 16, 2012
Trouble with Binary choice
A decade and a half ago in the late 90's games such as Fallout and Planescape Torment released; among their accolades were the extensive dialogue trees that provided a sense of choice to the player with regards to how the story might play out. Each had varying degrees of success, but it was clear that your choices in any given conversation might effect that sub-story going forward; with some impacting the finale. Fast-forward to 2012 and we're cheering on games like Infamous, Mass Effect 3, and others simply for giving us the "paragon/renegade" options; the distilled, streamlined, and frankly, shallow, facsimiles of the systems that came before.
Tuesday, November 6, 2012
[GW2] Difficulty, tedium, and clocks
So the Guild Wars 2 Halloween event has come and gone; stirring ripples with its "one-time" event (now reproduced on youtube for viewing pleasure) a temporary zone and PvP games, and a clock tower jumping puzzle that would frustrate M. C. Escher. I decided to step back and ponder my thoughts on the last of those before writing. Why was the Clock Tower so frustrating, why was the aggregate response so negative? For the record, I completed it twice, and I actually enjoyed it once I got the hang of it.
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