tag:blogger.com,1999:blog-5168597614461308610.post9044715610623643738..comments2023-03-25T02:33:49.747-07:00Comments on Out of Beta: Phantasms of CommercializationUnknownnoreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5168597614461308610.post-38446265607501411862015-01-20T00:51:16.900-08:002015-01-20T00:51:16.900-08:00I think there's a happy medium between "K...I think there's a happy medium between "Keeping the lights on," and extracting maximum profit at any expense. When I worked at a super big application software company, we had a mantra: "Shipping is a feature." You can't sell product without that feature, and you need to ensure that feature is completed on time. If not, well, you're talking tens of thousands of dollars a day for missing that deadline if you're a major studio. Heck, even my studio, missing our shipping deadline would mean a few grand a day, assuming we could even afford that (we can't), so shipping dates are generally pretty solidly set, regardless of size. Unless you're a small operation and you're not paying your developers, or you're a massive operation making money hand over foot from other properties and can afford to subsidize new properties, delaying a ship date is simply often not possible.<br /><br />That being said, the quality of games coming out recently has definitely undershot my expectations as a consumer. Overhyping, under delivering. The game industry as a whole is guilty of that to a significant degree. But until consumers start staying away from companies who do that, or until someone sues the pants off a game company for demonstratively false advertising, I don't think things are going to change.<br /><br />Who knows, perhaps the AAA game studios will eventually collapse under their own weight. Zeus knows, Ubisoft got nailed hard by the AC:Unity issues.Talarianhttps://www.blogger.com/profile/17684944568000522986noreply@blogger.com